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Thread Statistics | Show CCP posts - 1 post(s) |
Solbright altaltalt
Republic Military School
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Posted - 2007.08.08 01:28:00 -
[1]
Damn, I hoped this might be true.
I'd read about this bug in another thread and thought cool, bonus tank with max resist. But after this description it's clear you lot are just talking about a limited form of desync. And yep, afaik it has always been a feature of Eve. Same story for cap recharge.
I've had to learn not to trust the readout if it looks too good to be true.
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Solbright altaltalt
Republic Military School
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Posted - 2007.08.08 17:57:00 -
[2]
Shield tankers are better off with it on level 0. And armor tankers are better off with it on level 5. But of course that's not practical for shield tanking and it's quite a lot of odd ball skill points needed for armor tanking.
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Solbright altaltalt
Republic Military School
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Posted - 2007.08.09 01:04:00 -
[3]
Originally by: Kwint Sommer Rather than taking armor damage at 25% shields and thus your shields stay closer to the magic max regen point of 30 or so percent they rapidly decrease to (with L5 which is necessary for shield tanking in a capital) 0% at which point you have an order of magnitude lower regen than at 30 something percent. A high shield regen rate helps everyone including armor tankers.
Resists are a biggie also. Unless I've miss-understood the way damage falls through.
With some damage falling through you are increasing the number of hits that are applied at the shield's resistances. This is an advantage with shield tanking.
But a disadvantage with armor tanking, as it means the armor resists are not being taken into account as much as one would expect. Making for a bigger repair bill. :(
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Solbright altaltalt
Republic Military School
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Posted - 2007.08.09 05:46:00 -
[4]
Originally by: MotherMoon you take full shield damage and then a % of that damage also hits your armor.
Need proof before I'll believe that one.
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Solbright altaltalt
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Posted - 2007.08.11 02:20:00 -
[5]
Originally by: Aluka 7th If u get hit by 100HP of thermal damage. U get same damage to shield (80HP) like when u had more than 25% of shield. But 20HP of damage that shield usually absorbs gets to armor with it damage resistance. So u also get 13HP of damage to armor.
Yeah, we got the idea. Where's the proof?
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Solbright altaltalt
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Posted - 2007.08.11 06:59:00 -
[6]
Originally by: MotherMoon so go test this yourself have one friend shoot you when your under 25% and don't have the skill.
So there is no proof. You are just speculating. And you even admit the idea is based on an old bug that was fixed.
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Solbright altaltalt
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Posted - 2007.08.12 09:55:00 -
[7]
That doesn't prove it. **** I just fell for it and tried. There is no way to accurately gauge the shield portion of damage done. Sounds like bull**** to me anyway. Why would there be more damage done than dealt? Unless it's a bug?
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Solbright altaltalt
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Posted - 2007.08.12 10:10:00 -
[8]
Edited by: Solbright altaltalt on 12/08/2007 10:11:28
Conclusion: Tactical Shield Manipulation is a negative skill. Particularly now that it is working as spec'd.
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